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AI+ Gaming™
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Introduction
Course Introduction
Audio Book: Introduction - AI+ Gaming
Module 1: Introduction to AI in Games
Module 1: Introduction to AI in Games
Audio Book: Introduction to AI in Games
Podcast: Introduction to AI in Games
1.1 What is AI?
1.2 Evolution of AI in the Gaming Industry
1.3 Types of AI in Games
1.4 Benefit of AI in Gaming
ACTIVITY: True or False
Quiz
Module 2: Game Design Principles using AI
Module 2: Game Design Principles using AI
Audio Books: Game Design Principles using AI
Podcast: Game Design Principles using AI
2.1 What are Game Mechanics?
2.2 Game Mechanics: Building Blocks and Core Components
2.3 Types, Purpose, Selection and Benefits of Game Mechanics
2.4 Role of AI in Gameplay and Narrative Design
2.5 Game Environment Design: Definition, Importance, and Key Components
2.6 AI Interaction in Game Environment Design
2.7 Scripted Logic, AI Behavior, and Their Role in Game Design
ACTIVITY: Accordion
Quiz
Hands - On
Module 3: Foundations of AI in Gaming
Module 3: Foundations of AI in Gaming
Audio Book: Foundations of AI in Gaming
Podcast: Foundations of AI in Gaming
3.1 AI in Gaming: Roles, Features, Entities, and Environments
3.2 AI Dynamics in Gaming: States, Actions, and System Integration
3.3 Search Algorithms in Gaming: Concepts, Purpose, and Types
3.4 AI Behavior Modeling and NPC Control Using Finite State Machines
3.5 Introduction to Machine Learning and Reinforcement Learning
3.6 Case Study: AI in Minecraft —Procedural Content Generation and Agent Navigation
ACTIVITY: Sequence Arrangement
Quiz
Hands - On
Module 4: Reinforcement Learning Fundamentals
Module 4: Reinforcement Learning Fundamentals
Audio Book: Reinforcement Learning Fundamentals
Podcast: Reinforcement Learning Fundamentals
4.1 What is Reinforcement Learning?
4.2 Q-learning Algorithm
4.3 Understanding the Concept of Exploration versus Exploitation
4.4 Strategies for Balancing Exploration and Exploitation in RL Agents
4.5 Deep Q Networks (DQN)
4.6 Policy Gradient Methods and Case Study
ACTIVITY: Case Study
Quiz
Hands - On
Module 5: Planning and Decision Making in Games
Module 5: Planning and Decision Making in Games
Audio Book: Planning and Decision Making in Games
Podcast: Planning and Decision Making in Games
5.1 Minimax Algorithm
5.2 Alpha-Beta Pruning Optimization in the Min-Max Algorithm
5.3 Monte Carlo Tree Search and Exploration vs Exploitation
5.4 Application in Classic Board Games
5.5 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
ACTIVITY: Multiple Select
Quiz
Hands - On
Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic
Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic
Audio Book: AI Techniques in 2D/3D Virtual Gaming Environments Basic
Podcast: AI Techniques in 2D/3D Virtual Gaming Environments Basic
6.1 What is 2D Game Development?
6.2 3D Game Worlds
6.3 Game Environments and Representation Techniques
6.4 Terrain Modeling Basics and Environmental Assets Integration
6.5 Navigation and Pathfinding Algorithms
6.6 Interaction and Behavior Systems: From Basic Interactions to Animation Syncing and Coordinated Behavior in 2D and 3D Environments
6.7 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild – Enhancing Player Immersion with Dynamic AI Systems
ACTIVITY: Drag and Drop
Quiz
Hands - On
Module 7: Adaptive Systems and Dynamic Difficulty
Module 7: Adaptive Systems and Dynamic Difficulty
Audio Book: Adaptive Systems and Dynamic Difficulty
Podcast: Adaptive Systems and Dynamic Difficulty
7.1 Adaptive Systems Overview
7.2 Key Principles and Techniques of Dynamic Difficulty Adjustment (DDA)
7.3 Understanding Adaptive Storytelling
7.4 Personalization and Player Profiling
7.5 AI Techniques in Adaptive Systems
7.6 Implementation Strategies and Tools
7.7 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
ACTIVITY: Tab
Quiz
Hands on
Module 8: Future of AI in Gaming
Module 8: Future of AI in Gaming
Audio Book: Future of AI in Gaming
Podcast: Future of AI in Gaming
8.1 Generalist AI Agents and Transfer Learning
8.2 AI-Powered Game Design
8.3 AI Tools for Balanced and Engaging Gameplay
8.4 Ethical Challenges in AI Gaming
8.5 Overview on Emerging Technologies VR/AR AI
ACTIVITY: Problem Statement
Quiz
Module 9: Capstone Environment Project: Basic AI-Driven Game
Module 9: Capstone Environment Project: Basic AI-Driven Game
Audio Book: Capstone Environment Project: Basic AI-Driven Game
Podcast: Capstone Environment Project: Basic AI-Driven Game
Hands On
Course Summary
Course Summary
Resources
AI+ Gaming Blueprint
AI+ Gaming Detailed Curriculum
AI+ Gaming Tools
AI+ Gaming Resources and References
AI CERTs Exam Guidelines
AI CERTs Exam Guidelines
AI+ Gaming Examination
AI+ Gaming Examination
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